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Gaming Data

Mobile Proxy Gaming Data

Games are the one product category where regional pricing is explicit, published and enforced. Storefronts set a price per currency region by design, which makes cross-market gaming data unusually clean to collect and unusually easy to misuse.

PXM2 Proxies August 24, 2026 8 min read
Official Regional price tiers
Per country Ratings and availability
Separate Mobile store models
5+ Countries available
  • Regional pricing is official — storefronts publish per-region prices deliberately, not as an accident of currency.
  • Availability differs by country — titles are rated, released and sometimes refused market by market.
  • Buying across regions is restricted — collecting the price is fine; circumventing a region lock is not.
  • Mobile stores are their own world — app pricing and availability follow a separate per-country model.
4G / 5G Mobile Proxies Regional Store Views
Exit typeReal carrier IP
Session typeSticky or rotating
BandwidthUnlimited
HardwareDedicated 4G/5G modem
Every Price Region

See the tier a storefront publishes for that market.

Mobile Stores

Reach app pricing and availability per country.

Why Game Pricing Is Explicitly Regional

Games are the one product category where regional pricing is published, deliberate and enforced. Major storefronts operate regional price tiers so that a title can be priced for local purchasing power rather than converted from a single currency, and publishers set a price per region on purpose. The differences are frequently large and entirely intentional.

That makes gaming data unusually clean to collect. Unlike most commerce verticals, you are not fighting personalisation or trying to distinguish a real price from an experiment — the regional price is a published fact. What you need is a vantage point in each region to read it.

Tracking Price Tiers and Discounts

Discount cadence is the more revealing signal, and it is underused. How quickly a publisher discounts after launch, how deep they go, and how that differs between regions describes their commercial strategy far better than the launch price does. A title discounted 60 per cent within a quarter is telling you something about its performance that no announcement will.

The observation to keep
title_id          …
storefront        …
region            BR
currency          …
list_price        …
current_price     …
discount_pct      …
observed_at       2026-08-24T09:14:02Z
Keep list price and current price separately. A discount series is only meaningful against the tier it was discounted from.

Collecting and comparing published regional prices is ordinary market research. Using a proxy to purchase at another region’s price is a different thing entirely — it generally breaches the storefront’s terms, and platforms restrict it precisely because publishers price regionally on the understanding it will be respected. Research the pricing; do not transact across it.

Availability, Ratings and Delistings

Availability differs by country largely because of classification. Titles are rated market by market, some are refused classification in particular countries, and publishers stagger releases regionally for commercial reasons. A game missing from one storefront region may be unrated, refused, delayed or simply unlicensed there — meaningfully different states that are worth distinguishing rather than collapsing into absent.

Delistings deserve the same treatment as departures in a media catalogue. A title disappearing from a storefront is an event, usually driven by an expiring licence for music, likeness or engine rights, and it is only visible if you were collecting beforehand.

Mobile Storefronts

Mobile app stores follow the same per-country model with their own mechanics. App pricing tiers, availability and even listing content are set per territory, and in-app purchase pricing follows separate regional tables. The pattern is familiar but the specifics differ enough that mobile and desktop storefronts are best kept as separate datasets rather than merged into one.

  • One exit per price region — Regions are defined by the storefront, not by geography; map them explicitly.
  • Record currency and region together — A number without both is not comparable to anything.
  • Distinguish the reasons for absence — Unrated, refused, delayed and delisted are four different facts.
  • Weekly is enough — Prices move around sales events, which are announced. Collect around them rather than constantly.

For the same territory-licensing pattern in entertainment see media data, and for regional pricing in consumer commerce, price monitoring.

Collect Store Prices Per Region

Live PXM2 locations — pick the regions whose storefront pricing and availability you track:

🇫🇷

France

3 Operators 20-150 Mbps
Starting from
$4.34 for 1 hour
4G 5G
Available Operators:
Bouygues Orange SFR
🇮🇳

India

3 Operators 20-30 Mbps
Starting from
$2.74 for 1 hour
4G
Available Operators:
Airtel Jio Vodafone Idea (Vi)
🇸🇬

Singapore

2 Operators 30-70 Mbps
Starting from
$2.99 for 1 hour
4G
Available Operators:
Singtel Vivifi
View all locations →

Frequently Asked Questions

Why is regional pricing so pronounced in games?

Because the platforms designed it that way. Major storefronts operate published regional price tiers so that a title can be priced for local purchasing power rather than converted from a single currency. Publishers set a price per region deliberately, and the differences between regions are frequently large and entirely intentional — which makes them clean, stable data rather than a personalisation artefact.

What is worth collecting?

Price per region and how it changes, discount depth and frequency, release and delisting dates, and availability by country. Discount cadence is particularly informative: how quickly a publisher discounts after launch, and how deep they go, describes their commercial strategy far better than the launch price does.

Is it acceptable to buy across regions?

No, and this is the line worth being clear about. Collecting and comparing published regional prices is ordinary market research. Using a proxy to purchase at another region’s price generally breaches the storefront’s terms, and platforms restrict it precisely because publishers price regionally on the understanding that it will be respected. Research the pricing; do not transact across it.

Why does availability differ by country?

Ratings and classification, mostly. Titles are rated market by market, some are refused classification in particular countries, and publishers stagger releases regionally for commercial reasons. A game missing from one storefront region may be unrated, refused, delayed or simply not licensed there, and those are meaningfully different states worth distinguishing in a dataset.

Do mobile app stores behave the same way?

They follow the same per-country model with their own mechanics. App pricing tiers, availability and even store listing content are set per territory, and in-app purchase pricing follows separate regional tables. The pattern is familiar; the specifics are different enough that mobile and desktop storefronts are best treated as separate datasets rather than merged.

Gaming is regional pricing at its most explicit, and shares territory licensing with media and sports.

Business use cases

Core mobile proxy guides

Read Every Price Region Directly

Dedicated 4G/5G modems with unlimited bandwidth and unlimited rotations — carrier IPs in each storefront region whose pricing you track.

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